Nazi zombies where is the power




















There is a rare glitch making the zombie hand impossible to pick up thus making it impossible to turn on the power. It is located on the second floor of the second building in a sewing room. Using it will activate the Elevators which contain the Perk-a-Cola machines and the Pack-a-Punch Machine inside them and can help the players go up and down floors.

Turning on the power in Zetsubou No Shima is more complicated than previous maps. Before the player can access the actual power switch, they must first pick up a bucket which is randomly placed in the map, fill it with water from one of the ponds infected with Element , and then use it to fill the two water-based power switches. This must be done twice, once for each switch.

After this is done, there is a bunker door which the player can open for free by holding the "use" button on it when the prompt to do so shows up. Opening this bunker will reveal several zombies and a Thrasher. The player must kill the zombies or ignore them and enter the bunker. After the player enters the bunker, there will be an area with a regular Power Switch that can be accessed through a door that costs points; three out of four of the lights above the switch should be green, the other two should be red.

This is because the player must clean off webs that are on one of the pipes in the underwater section near said switch.

Going up to the Power Switch will bring up a prompt regarding this step. Once the player has cleaned the pipe off, the entrance to the underwater section will close off for a few minutes and the player must fight off hoards of zombies that do not count towards the normal zombies, and do not give the player points.

The player must also occasionally get more air by going up to the top at the areas where water does not reach the ceiling, and by shooting the underwater spores, which will give the player more air.

After a few minutes, the entrance to this area will reopen, and the player can then proceed to turn on the Power Switch as they normally would in another map.

Going back to simpler power methods, in Gorod Krovi, the power switch is located past the entrance of the Dragon Command Center. Located behind the cyclotron area, in the same room as the Elemental Pop perk machine. Located in the underground portion of the map next to Elemental Pop , past the Mule Kick machine. After attempting to turn power on for the first time, the player will break the fuses and must retrieve new ones from Tempests located on the East Berlin Streets and the underground area.

After repairing the Power Switch with the new fuses, the player can turn the power on. In Exo Zombies, power switches function much differently. There are multiple power switches spread throughout the map, and each one, when activated, will give the player access to certain features requiring power to be accessed.

A power switch will give credits to the player who activated it. In Call of Duty: Infinite Warfare Zombies, power switches are labelled as Generators and only power certain sections of the map, or in the case of Rave in the Redwoods and Attack of the Radioactive Thing , they power the entire map. Located underneath the spawn cabin, accessible via the mines. The power switch will open up access to several ziplines , Tuff 'Nuff , Mule Munchies , a boat part and the rest of the top floor of the cabin, as well as an entrance from the mines to the main cabin.

Once the player has turned on all the power switches, they will gain access to the Chi abilities as well as Tuff 'Nuff and the Rat King's lair. To turn on the power, the player must first obtain the power switch handle located on the beach by the OSA wallbuy, being held by a zombie arm.

The power switch is located at the respective power station to the right of the spawn location, behind the market. TIP: Stay on the left side of the wall once you find switch 2 to quickly find switch 3. You need at least two players to activate all 4 switches in the designated amount of time!

If all switches correspond to the correct color, a lightning rod at the Tower can be activated and need defending from waves of Zombies. This costs jolts and increases damage of all your weapons. Once the first lightning rod is defended, there will be two more lightning rods that you must defend. These rods are to the left and right of the first rod. Once all three rods are successfully defended, head back to the Salt Mines and activate the Right Hand of God.

Head back outside to the Village to encounter a Zeppelin. You must shoot at the orange and red lights underneath the Zeppelin in order to drop a generator. Once the generator drops, you must find it in the Village.

Once found, the generator will need to be charged by killing zombies within the red circle. The generator will explode once fully charged, leaving behind a battery. Take the battery back to the Left Hand of God. You will be slowed down and unable to shoot while carrying the battery so coordinate with your teammates so they can protect you. You must repeat this process three times for three batteries. On the third encounter, the Zeppelin will try to recover it's dropped generator so you must shoot it back down again.

Once this process is complete, it is time to activate the Voice of God. This part will require the Zombie Head from the previously slain Flamethrower Zombie. Once you are in possession of the Zombie Head, you will need to find four paintings around the map. The Zombie Head can emit a blacklight by holding L2. This blacklight will help you find the secret combination on the paintings.

Flashing the blacklight at each painting will reveal a Raven and a Roman numeral number Each Raven will be either facing up, down, left, or right. It is key to remember each Raven and Roman numeral number. Head back to the Salt Mines and altar room once you memorize each Raven and number. The central device has the Ravens and numbers you need to input. If done correctly, the device will be able to be activated for the final encounter.

To lure out the boss, shoot the hilt in the altar room with the constructed Tesla Gun. Each player must shoot the hilt at the same time. Grab the hilt and a cutscene will ensue with the boss spawning.

Stay out in the Village and avoid getting close to the boss. The boss mechanic is similar to the previous Zeppelin encounter.

Shoot the red light on the Zeppelin to drop a generator, charge the generator and insert the battery into the boss. You can insert the battery into the boss by stunning it with your weapons. From the starting area, head out and start taking down enemies to earn some Jolts. So, head to the center of the village and look around for two gas valves. The first valve can be found right as you enter the area behind the Geistchild Machine.

Activate it, and then face the bunker doors. From here, turn to your left and look for an alleyway. Head down the alley to find the second gas valve. Activate it to continue. Look out for a pilot light near a boarded-up well there should be a green button that you can interact with , and then turn the light on to trigger an explosion that opens the well up, revealing several enemies.



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